The ScoutMakes Azul is an open source Bluetooth (BLE) development platform featuring the nRF52840 (32bit ARM Cortex-M4 processor) from Nordic semiconductors enabling excellent Bluetooth development capabilities for your project. It conforms to the Adafruit feather format, runs CircuitPython, Arduino. The platform also has native USB support.
To enable even more integration, a 128×32 OLED is also built in along with USB type-C support and a power switch for ease of use.
The platform come pre-programmed with a UF2 bootloader and CircuitPython ready to go out of box. You can pair the Azul with Adafruit bluefruit application in iOS or Android to get going. The application includes a color picker, quaternion/accelerometer/gyro/magnetometer or location (GPS), and an 8-button control game pad. This data can be read over BLE and processed directly by the nRF52 microcontroller.
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This is the latest unstable release of CircuitPython that will work with the ScoutMakes Azul.
Unstable builds have the latest features but are more likely to have critical bugs.
Built-in modules available: _bleio, _pixelbuf, aesio, analogio, audiobusio, audiocore, audiomixer, audiomp3, audiopwmio, bitbangio, board, busio, digitalio, displayio, framebufferio, gamepad, math, microcontroller, neopixel_write, nvm, os, pulseio, pwmio, random, rgbmatrix, rotaryio, rtc, sdcardio, sharpdisplay, storage, struct, supervisor, terminalio, time, touchio, ulab, usb_hid, usb_midi, vectorio, watchdog
Every time we commit new code to CircuitPython we automatically build binaries for each board and language. The binaries are stored on Amazon S3, organized by board, and then by language. Try them if you want the absolute latest and are feeling daring or want to see if a problem has been fixed.
All previous releases are listed on GitHub, with release notes, and are available for download from Amazon S3. They are handy for testing, but otherwise we recommend using the latest stable release. Some older GitHub release pages include the same binaries for downloading. But we have discontinued including binaries as assets on newer release pages because of the large number of files for each release.